How to Make Your Dragon

Manifestación

Autores
Identificador
857855
Fecha de publicación
2015
Forma obra
Texto
Lugar de producción
2015
Idioma
español
Nota de edición
Digitalización realizada por la Biblioteca Virtual del Banco de la República (Colombia)
Materias
  • Las Artes; Las Artes / Fotografía y fotografías
Notas
  • Colfuturo
  • © Derechos reservados del autor
  • Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects
  • The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal.
    Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements.
    I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies.
Enlace permanente
https://www.cervantesvirtual.com/obra/how-to-make-your-dragon-857855
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