How to Make Your Dragon
Manifestación
- Autores
- Identificador
- 857855
- Fecha de publicación
- 2015
- Forma obra
- Texto
- Lugar de producción
- 2015
- Idioma
- español
- Nota de edición
- Digitalización realizada por la Biblioteca Virtual del Banco de la República (Colombia)
- Materias
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- Las Artes; Las Artes / Fotografía y fotografías
- Notas
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- Colfuturo
- © Derechos reservados del autor
- Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects
- The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal.
Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements.
I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies.
- Enlace permanente
- https://www.cervantesvirtual.com/obra/how-to-make-your-dragon-857855
- Enlaces